UXTW - Week 23, 2021

UX This Week a newsletter on User experience (UX) design, Design Thinking and Product Design.

Articles of the week

Usability Report Card is broken Resist the urge to reduce your usability findings into a series of checkmarks, X’s, and exclamation points.

Designing for cognitive disabilities Cognitive disabilities can look different for different people. It can look like someone with dementia who has difficulty remembering certain things.

How to document accessibility as a UX designer Documenting accessibility along with your regular design specs is a powerful way to communicate the importance of accessibility to product teams. It allows teams to have conversations about accessibility, and ensures that our experience for people who use assistive technology is thoughtful, intentional, and consistent.

The Five Principles of UX Design Psychology The design of an application affects the experience that the user has with it. How do you know what your users are thinking? The Five Principles of UX Design Psychology can help you gain insight into your customer’s minds by predicting their behavior and needs.

The Anatomy of a Survey Question Despite being called questions, survey questions can be both questions and phrases, which is why some researchers refer to them with the broader item. Other researchers have referred to them as assertions, but that seems a bit cumbersome and unfamiliar. In our practice, we use question and item interchangeably.

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Products of the week

VoiceFlow Design, prototype and launch chat/voice apps with no code.

Quick Diagram A tool for generating diagrams and flowcharts from text.

Design Engineering Handbook Learn how design engineering brings together form and function while accelerating innovation.

UXTW Subscribe to UX This Week newsletter to get weekly email full of curated articles and products on every thing UX, Product Design and Design thinking.

Video of the week

Conducting UX Research and Testing Prototypes | Google UX Design Certificate Learn how to conduct research with a usability study to test your prototype. Once you have your research findings, use the insights to iterate on and improve your prototype, as well as share and promote your research insights.

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